Encounter-zone save/load lifecycle
The static chain recovers serialized zone-ID lookup, the TESForm-to-BGSEncounterZone cast, storage at ExtraEncounterZone +0x0C, and missing-zone cleanup.
Read the lifecycle boundary ->MNEHMOS · FALLOUT: NEW VEGAS
A live, evidence-backed catalog of New Vegas engine bugs. Community reports are leads; reproduction, binary evidence, and runtime experiments decide what becomes fact.
CURRENT PROGRAM
Each investigation moves through: report → source check → vanilla reproduction → static RE → root cause → minimal patch → runtime reproduction. Unsupported semantic claims stay provisional.
RESEARCH DESK
The static chain recovers serialized zone-ID lookup, the TESForm-to-BGSEncounterZone cast, storage at ExtraEncounterZone +0x0C, and missing-zone cleanup.
Read the lifecycle boundary ->Separate search: CELL/reference context, effective zone, zone properties, leveled actor/list selection, and spawn decision.
Read the open question ->INVESTIGATION QUEUE
The initial backlog is transcribed from GECKWiki's Engine Bugs (Fallout New Vegas) “Bugs remaining” section. Being on that list does not make a bug confirmed-open in 2026. The purpose of this site is to verify, falsify, deduplicate, and ultimately explain those reports.
Open GECKWiki source ↗